In my previous post, I had already created a state machine, using a purchased Unity model and some prebaked humanoid animations. My first priority was creating a system for both combat and sound manipulation. Unity, of course, doesn't have sound detection in it natively. So this gave me an opportunity to add in a feature that I simply had no notion of how to implement in college. But with a few years of hindsight? I have a simple, elegant solution.
The above gif shows manipulation of this system, using a crossbow bolt to lure an NPC. And with that, we can start prototyping a level.
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Jed MyersDeveloper Archives
February 2021
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